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THE PLEASURE OF A GOOD MOVE · WITH ROOM TO THINK

4 Suits

Bring spades, hearts, clubs and diamonds toward their own complete runs. The next stock deal adds one card to every column.

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

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The full four-suit game

On this website, the following points apply. Spades, hearts, clubs and diamonds each contain two copies of every rank. The objective remains eight same-suit sequences from King to Ace. Four suits adds more suit conflicts without changing the basic descending-rank rule. This game uses two complete decks for a total of 104 cards.

Read rank and suit

Keep these details in mind. You can place an exposed card on a card exactly one rank higher even when their suits differ. A group can move together only when all selected cards share a suit and descend by one rank. Spades and clubs remain different suits even though both are shown in dark ink. Matching colors are not enough to create a movable sequence.

Preserve useful groups

Keep these details in mind. Joining two matching segments often frees a column or exposes another card. A long mixed-suit build may require several intermediate destinations to dismantle. Small same-suit sequences can provide flexible building blocks. Before moving a segment, check where the cards below it could go next.

Open the tableau

On this website, the following points apply. Moving the final exposed card away turns the next hidden card face up. The starting layout contains hidden cards beneath the exposed bottom cards. The identities of those hidden cards are not shown by the Hint feature. Opening columns gives you more information for later decisions.

Old classic solitaire

Manage empty columns

On this website, the following points apply. Moving a whole column to another empty column changes its position without improving the layout by itself. Consider which temporary arrangement leaves you with the most useful follow-up move. An empty column accepts any exposed card or legal same-suit group. Spare columns can help separate suits that have become interleaved.

Think about Kings

Moving a King into the only empty column can limit your ability to reorganize other cards. A same-suit group starting with a King follows that same destination rule. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned. A King can move only to an empty column because no rank is higher.

Deal carefully

Keep these details in mind. You must fill every empty column before the stock can be used. A stock deal places one card onto each of the ten columns. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. A new row can interrupt promising groups as well as create new connections.

Aunt mary solitaire

Count complete runs

A descending mixed-suit run remains on the table until its suits can be separated. The counter advances whenever a full same-suit run is collected. Eight collected runs account for all 104 cards in the game. The win message appears only after the game has collected all eight valid runs.

Use the learning controls

On this website, the following points apply. Undo restores the previous card arrangement, including automatic flips and completed runs. Hints list legal moves and do not solve the whole deal. Replay begins the same shuffle again so you can compare a different opening plan. A random deal is not advertised as guaranteed winnable.

Local four-suit progress

The key details are straightforward. Use Privacy & Cookie Settings to manage saving or remove those local records. Local statistics show started games, wins and the best move count recorded on this device. This browser can save four-suit progress separately from the other difficulty modes. The timer counts active visible play rather than time spent away from the page.